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Stamina Mode: Difference between revisions

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[[File:SSBMYoshisStory.jpg|thumb|Stamina Mode in ''Melee''.]]
[[File:SSBMYoshisStory.jpg|thumb|Stamina Mode in ''Melee''.]]
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]]. For the actual stat held by characters in this mode, see [[Hit Points]].''
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]]. For the actual stat held by characters in this mode, see [[Hit Points]].''

Revision as of 15:31, November 4, 2014

File:SSBMYoshisStory.jpg
Stamina Mode in Melee.
For the stat held by the Pokémon Trainer's Pokémon, see Pokémon Change. For the actual stat held by characters in this mode, see Hit Points.

Stamina is a Special Melee option in Super Smash Bros. Melee, a Special Brawl option (under the name of Stamina) in Super Smash Bros. Brawl, a Smash Run Final Battle in Super Smash Bros. for Nintendo 3DS, and in Special Smash in Super Smash Bros. for Wii U. In all games, it gives all characters a "life bar" similar to that of conventional fighting games, which must be depleted to defeat characters.

In Stamina, every hit to the player depletes some HP from them. Once a character reaches 0 HP , they are out of the game, though characters can be knocked off the stage through conventional means. When the character reaches 0 HP, the game will temporarily slow down, and the character will yell out their Star KO scream; if trapped in a Final Smash such as Ike's Great Aether, then the character will be "dropped out" from the move. Afterward, the character will always stay in their lying down position, and will always enter a state of tumbling when hit; as a cosmetic change, the character flashes red. Any "drone" characters, such as Pikmin, however, will still stay next to the knocked out combatant.

In Melee, the starting stamina is fixed to 150 HP. Brawl introduced the ability for players to select their starting HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.

It was announced that Stamina Mode will return for Super Smash Bros for Wii U.

Trivia

Stamina in Brawl.
  • Giga Bowser and Wario Man cause an Undead Glitch when reduced to 0HP.
  • Melee's version of Stamina is unusual for not having a results screen, making it the only mode in all of Melee with such a property. As a result, players can use Master Hand in the mode without causing the game to crash.
  • When Crazy Hand and Master Hand's stamina reaches 0 in VS. Mode, their dying scream is not heard.
  • In SSBM, the player cannot edit the starting stamina (unless using an Action Replay to access the debug menu, and using an additional code to access the "flags" setting menu); the instruction booklet, however, shows a screenshot of Stamina Mode with Hit Points higher than 150.
  • Defeated characters that are hit with a Banana or other slip hitbox will be knocked into their sitting position. Once the sitting time is up, they will stand, only to immediately lie back down.
  • Staryu in Brawl will still target defeated characters.
  • Defeated characters can grab ledges.