Stalling: Difference between revisions
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*Abusing Sonic's running speed to run away from foes. | *Abusing Sonic's running speed to run away from foes. | ||
*Using [[Fox Illusion]] and [[Falco Phantasm]] repeatedly. | *Using [[Fox Illusion]] and [[Falco Phantasm]] repeatedly. | ||
*Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time. | *Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time (planking). | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 14:58, May 2, 2010
Stalling is defined as any action that deliberately avoids all fighting conflict to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, as tournaments use timed stock matches. Stalling in a tourny will often have the smasher disqualified, though there are a few exceptions to this rule. Outside of tournaments, stalling is considered quite annoying, or even cheap.
Examples of Stalling
- Repeatedly using Homing Attack with Sonic or Kirby under a stage.
- Using Peach Bomber repeatedly against a wall without gaining height. However, this technique can be used for recovery in tournaments.
- Using Rising Pound repeatedly away from the other player. However, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
- Using Meta Knight's Infinite Dimensional Cape.
- The Luigi Ladder.
- Using Meta Knight's two glides under the stage.
- Abusing Sonic's running speed to run away from foes.
- Using Fox Illusion and Falco Phantasm repeatedly.
- Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time (planking).