SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
This article's title is unofficial.

Spam: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Rapidly using a limited shot item isn't spamming.)
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=yes}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=yes}}
'''Spam''' refers to the use of a certain move by any character, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players find difficulty find a way to counter it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a [[John]].
'''Spam''' refers to the use of a certain move by any character, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players have difficulty countering it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a [[John]].
[[Category:Terms]]
[[Category:Terms]]

Revision as of 15:50, June 11, 2012

Spam refers to the use of a certain move by any character, be it a ground attack or a projectile, the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no lag. This action is sometimes considered cheap, especially when players have difficulty countering it. Juggling an opponent involves spamming the up tilt or up smash (in most cases) of a character. Chaingrabbing is also sometimes considered a form of spamming. While the game discourages spamming with stale-move negation, the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or reflectors is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a John.