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'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Chaingrab]]bing is sometimes considered a form of spamming. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] within the competitive community as there is always a way for a character to counter spam moves.
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[[Category:Terms]]
 
'''Spam''' refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for moves with a combination of low [[lag]] and decent to long [[range]] (such as a fair amount of [[forward tilt]]s), as well as those with fast repeating hit rate (such as [[Fox]]'s [[Blaster]] from ''Melee'' onward). This action is usually considered [[cheap]] when players have difficulty countering it and may be difficult to punish. [[Juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). While the game discourages spamming with [[stale-move negation]], the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in ''Brawl'', some moves like Sheik's forward tilt are even easier to spam due to stale-move negation drastically reducing their knockback. These types of moves have been viewed by some members of the Smash community as [[cheap]] and easy to exploit.
 
While the term "spam" usually refers to attacks, it can refer to any repeated action at all, such as [[dodging]], [[edge]] grabbing, or [[taunt]]ing.
 
Most forms of spamming tend to be the consequence of a player's inexperience with their character or the game's mechanics, and often end up making a player's attack pattern very predictable and easier to counter. Examples of theses moves include Kirby's [[Stone]] and Pikachu's [[Thunder]]. Characters that possess [[counterattack]]s, [[reflector]]s, or powerful [[punish]] options can often deal with this type of playstyle. However, some techniques used in high-level play, such as [[chaingrab]]bing and [[planking]], are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as [[wobbling]]. Using spam as an excuse for losing is usually considered a [[John]].
 
==See also==
*[[Button mashing]]
 
{{AllGames|Techniques}}

Latest revision as of 22:50, February 27, 2020

Spam refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a projectile, the latter being most commonly spammed. Spamming is more effective for moves with a combination of low lag and decent to long range (such as a fair amount of forward tilts), as well as those with fast repeating hit rate (such as Fox's Blaster from Melee onward). This action is usually considered cheap when players have difficulty countering it and may be difficult to punish. Juggling an opponent involves spamming the up tilt, up aerial, or up smash of a character (in most cases, the former two). While the game discourages spamming with stale-move negation, the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in Brawl, some moves like Sheik's forward tilt are even easier to spam due to stale-move negation drastically reducing their knockback. These types of moves have been viewed by some members of the Smash community as cheap and easy to exploit.

While the term "spam" usually refers to attacks, it can refer to any repeated action at all, such as dodging, edge grabbing, or taunting.

Most forms of spamming tend to be the consequence of a player's inexperience with their character or the game's mechanics, and often end up making a player's attack pattern very predictable and easier to counter. Examples of theses moves include Kirby's Stone and Pikachu's Thunder. Characters that possess counterattacks, reflectors, or powerful punish options can often deal with this type of playstyle. However, some techniques used in high-level play, such as chaingrabbing and planking, are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as wobbling. Using spam as an excuse for losing is usually considered a John.

See also[edit]