Space Jump: Difference between revisions

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A Space Jump is used when:
A Space Jump is used when:
*Player 2 presses [[Start Button|Start]].
*Player 2 presses [[Start Button|Start]] or [[+]].
*Player 2 is about to be [[KO]]'d when not in [[hitstun]].
*Player 2 is about to be [[KO]]'d when not in [[hitstun]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].

Revision as of 12:49, December 29, 2010

A Space Jump in progess. Mario here is Player 1.

The Space Jump is a maneuver that can be done by Player 2 in The Subspace Emissary. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.

A Space Jump is used when:

Additionally, the Pokémon Trainer will perform a similar move in the background to keep up with his Pokémon as they progress through a side-scrolling level. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. (This is presumably also done in versus mode, but it's never seen on-screen.)

If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.

Origin

This move is an almost identical copy of a move in Kirby Super Star, where Kirby's partner could warp to Kirby's location. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct. In the game's remake, Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.