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Hitbox visualization showing Sonic's down smash.

Overview

A split kick, similar to Fox's and Falco's down smashes. It is a semi-spike and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 2 frames and has 41 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct}
0 0 12% 0   55 63 0 5.0 0 0.0 2.0 13.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   50 80 0 5.0 0 0.0 2.0 -11.0 1.0x 1.0x 0%               Kick  

Timing

Charges between 5-6
Hitboxes 12-13
Interruptible 55
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible