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Snake (SSBB)/Down tilt

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< Snake (SSBB)
Revision as of 17:26, October 22, 2013 by Scr7 (talk | contribs)
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Overview

Down tilt hitbox duration.

Snake sweeps his leg across the ground while in a crawling position. While it is fast and has powerful vertical knockback, it is not as good as his forward and up tilt, due to having less reach and a lower damage output than the forward tilt, and less reach and knockback than the up tilt. Hence, it is generally used much less than the other tilts. Also unlike his other two tilts, the down tilt doesn't have a disjointed hitbox. It can be used as a surprise KO move since it's usually fresh when used.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon80.png 50 100 0 8.3333333333333E-5 66 0.0 0.00013333333333333 0.0 1.0x 1.0x 0% no flag data specified
1 0 10% 0 AngleIcon75.png 50 110 0 6.6666666666667E-5 66 0.0 3.3333333333333E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 10% 0 AngleIcon70.png 50 100 0 5.8333333333333E-5 65 0.0 2.5E-5 0.0 1.0x 1.0x 0% no flag data specified
3 0 10% 0 AngleIcon70.png 50 100 0 5.8333333333333E-5 65 0.0 -5.0E-5 0.0 1.0x 1.0x 0% no flag data specified

Timing

Hitboxes 6-9
Interruptible 35
Animation length 42