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Skill Tree

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The Skill Tree with skills unlocked.

The Skill Tree (スキルツリー, Skill Tree) is a menu item in Adventure Mode: World of Light. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in Super Smash Bros. 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.

Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.

List of skills

Below is a list of all skills on the Skill Tree.

Skill Cost Description Notes
Neutral Attack ↑ 10 Slightly increases the power of neutral attacks, such as jabs.
Neutral Attack ↑↑ 70 Increases the power of neutral attacks, such as jabs.
Tilt Attack ↑ 15 Slightly increases the power of tilt attacks (tilting L + attack button).
Tilt Attack ↑↑ 40 Increases the power of tilt attacks (tilting L + attack button).
Air Attack ↑ 90 Slightly increases the power of items and attacks used in the air. Identical to the support skill of the same name.
Air Attack ↑↑ 130 Increases the power of items and attacks used in the air.
Special-Move Power ↑ 80 Slightly increases the power of all special moves. Identical to the support skill of the same name.
Special Move Power ↑↑ 120 Increases the power of special moves.
Hyper Smash Attacks 100 Increases attack power and smash-attack charge speed. Identical to the support skill of the same name.
Strong Throw 30 Slightly increases the power of grabbing and throwing attacks. Identical to the support skill of the same name.
Mighty Throw 80 Greatly increases the power of grab and throw moves.
Shield Damage ↑ 10 Increases the damage dealt to enemy shields. Identical to the support skill of the same name.
Meteor Smashes ↑ 30 Slightly increases the power of moves that have a meteor effect. Affects attacks with angles between 240-300. Increases damage by 5% (1.05×).
Critical Hit ↑ 40 Grants a 5% chance to land a devastating critical hit. Identical to the support skill of the same name.
Metal Killer 90 Increases damage dealt to metal opponents. Identical to the support skill of the same name.
Poisoned Smash 130 Sometimes poisons opponents hit by smash attacks. Has a 30% chance to activate. Poisoned opponents have a purple aura effect and bubbles around them and will take 1% damage every half-second for 5 seconds.
Shield Durability ↑ 20 Increases shield strength. Identical to the support skill of the same name.
Easier Perfect Shield 70 Widens the window for performing a perfect shield. Identical to the support skill of the same name.
Fire/Explosion Resist ↑ 50 Slightly reduces damage taken from explosion and fire attacks. Identical to the support skill of the same name.
Weapon Resist ↑ 100 Decreases damage taken from melee weapons like swords and whips. Identical to the support skill of the same name.
Perfect-Shield Reflect 30 Reflects incoming projectiles when you perform a perfect shield. Identical to the support skill of the same name.
Unflinching Charged Smashes 50 Gain super armor while charging smash attacks. Identical to the support skill of the same name.
Sprinting Endurance 40 Makes it harder to be launched while running. While sprinting reduces damage taken by 5% (0.95×) and knockback-based heavy armor for up to 100 units.
Airborne Endurance 50 Makes it harder to be launched when in the air. While airborne reduces damage taken by 5% (0.95×) and knockback-based heavy armor for up to 100 units. Not to be confused with the support skill Air Defense ↑.
Recovery Items ↑ 30 Increases the efficacy of healing items. Healing items will heal for 1.5× more than normal.
Perfect-Shield Recovery 30 Restores health relative to an attack when it is blocked by a perfect shield. Not to be confused with the support skill Healing Shield.
Heal with Smash Attacks 70 Sometimes steals opponents' health when they're hit with a smash attack. Similar to the vampire bonus effect in SSB4, but only activates for smash attacks. Amount healed is equal to 3% of the damage dealt.
Braking Ability ↑ 15 Makes stopping easier when walking or running. Identical to the support skill of the same name.
Landing Lag ↓ 20 Reduces vulnerability when landing, making movement possible sooner. Identical to the support skill of the same name.
Landing Lag ↓↓ 70 Reduces vulnerability when landing, making movement possible sooner.
Easier Dodging 30 Increases period of invincibility when dodging, and air dodges travel farther. Identical to the support skill of the same name.
Super Easy Dodging 70 Greatly increases period of invincibility when dodging, and air dodges travel farther.
No Penalty for Continuous Dodging 100 Removes the penalty for repeatedly dodging.
Masterful Fall Break 30 More effectively breaks your fall with the shield button after being launched. Increases the window for teching to 30 frames.
Additional Midair Jump 100 Increases the number of midair jumps by one. Identical to the support skill of the same name.
Shooting Items ↑ 40 Increases the power and ammo of shooting items. Identical to the support skill of the same name.
Thrown Items ↑ 30 Increases the distance and power of thrown items. Identical to the support skill of the same name.
Battering Items ↑ 40 Increases the power of battering items. Identical to the support skill of the same name.
Healing-Item Attraction 30 Pulls nearby recovery items closer. Similar to the support skill Item Gravitation, but only activates for healing items.
Stats ↑ after Eating 50 Slightly increases attack, defense, and move speed after eating food. Identical to the support skill of the same name.
Strong-Wind Resist 30 Reduces the effect of strong winds. Identical to the support skill of the same name.
Lava-Floor Resist 40 Reduces damage taken from lava floors. Identical to the support skill of the same name.
Poison Damage Reduced 40 Reduces the damage taken from poison. Identical to the support skill of the same name.
Attack ↑ When Healthy 40 Slightly increases attack power when damage is less than 30%.
Defense ↑ When Healthy 20 Slightly increases defense when damage is less than 30%.
Undamaged Attack & Speed ↑ 70 Slightly increases attack and move speed while at 0% damage. Identical to the support skill of the same name.
Critical-Health Attack ↑ 30 Increases attack power for a while when badly damaged. Identical to the support skill of the same name.
Critical-Health Defense ↑ 30 Increases defense for a while when badly damaged. Identical to the support skill of the same name.
Endless Smash Holding 20 Grants the ability to hold smash attacks indefinitely.
Transformation Duration ↑ 30 Extends the amount of time transformation items like the Super Mushroom last. Identical to the support skill of the same name.
Activities ↑ 90 Increases Gym and Dojo efficiency, and increases loot in Explore.
Edge Grab ↑ 60 Grants longer reach when grabbing edges and longer invincibility after the grab. Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4.
Improved Escape 20 Makes grabs and stuns easier to escape. Identical to the support skill of the same name.
Fast Final Smash Meter 100 Increases FS Meter charging speed. Identical to the support skill of the same name.
Double Final Smash 150 Grants a second Final Smash after using a Final Smash. Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.