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Shoryuken: Difference between revisions

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Ryu technically becomes [[helpless]] only after he travels the same distance downwards as he has jumped. However, due to this move's massive endlag he cannot do anything in between (the end of the upwards animation and the beginning of helplessness), not even maneuver in the air.
Ryu technically becomes [[helpless]] only after he travels the same distance downwards as he has jumped. However, due to this move's massive endlag he cannot do anything in between (the end of the upwards animation and the beginning of helplessness), not even maneuver in the air.
If a player uses a Heavy Up Tilt and then inputs a Shoryuken (by either Up B or Input), the end lag cancels out and immediately makes Ryu use the move. This is a very effective combo at low percentages, although useless later on. However, many combos can come out of it, making the combo a very useful one.
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Revision as of 07:36, February 4, 2016

Shoryuken
Shoryuken
Shoryuken's preview icon in Super Smash Bros. for Wii U.
User Ryu
Universe Street Fighter
This page is about Ryu's up special move. For attacks nicknamed "Shoryuken", view Shoryuken (disambiguation).
Shoryuken hitting an opponent.

Shoryuken (昇龍拳, Rising Dragon Fist) is Ryu's up special move in Super Smash Bros. 4. Ryu attacks using a powerful uppercut of the same name while announcing "SHORYUKEN!!". A successful hit causes a spray of white ink around the opponent. The move has almost no startup, making it incredibly difficult to predict, but has severe ending lag if it misses, making it a high risk, high reward move. Similar to Ryu's other special moves, the damage dealt and height gained by the move increases if the button is held as opposed to just tapped: the tapped version deals 13% and KO's at 160%, while the held version deals 15% and KO's at 110%, and is a powerful vertical KO option at high percentages. The knockback and damage dealt by the move decreases over its animation, meaning it is most powerful during the first few attack frames. As it gives Ryu a height boost, it is his primary vertical recovery move, especially the held version.

Ryu technically becomes helpless only after he travels the same distance downwards as he has jumped. However, due to this move's massive endlag he cannot do anything in between (the end of the upwards animation and the beginning of helplessness), not even maneuver in the air.

If a player uses a Heavy Up Tilt and then inputs a Shoryuken (by either Up B or Input), the end lag cancels out and immediately makes Ryu use the move. This is a very effective combo at low percentages, although useless later on. However, many combos can come out of it, making the combo a very useful one.

Input Shoryuken

Shoryuken – Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!
—In-Game Tip

As with all of Ryu's special moves excluding his down special, performing the move's original arcade input (side, down, and diagonally down, in a Z pattern, followed by either attack button) increases its power, to 15% and 18% for the tapped and held version respectively. When the player successfully performs an Input Shoryuken, Ryu's fist will flash at the peak of his jump, the attack gains a white ink-like trail, and he announces the attack's name in a fiercer voice. Additionally, the Input Shoryuken gains invincibility until Ryu falls, and no landing lag is given as a bonus.

The held Input Shoryuken is Ryu's strongest move, KOing as early as 88%. However, the jagged diagonal pattern required makes it quite complicated to perform even compared to Ryu's other Input specials, as wrongly moving the control stick will penalize the player with either an accidental dash attack, Focus Attack or Input Hadoken. It is common for players to misinput (especially offstage, which can cause an accidental SD) or use it too late as an attack despite its incredible power. Generally, the easiest way to perform it is when standing still, running towards the opponent, or after a tapped tilt attack.

If the Shoryuken is input on the negative edge - i.e. by holding the attack button and releasing after performing the input - the weakest input Shoryuken will be performed, dealing 15%.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Shoryuken
RyuUp1-SSB4.png
"Super Smash Bros. for Nintendo 3DSAn ultra-powerful jumping uppercut. Move the Circle Pad as shown to power it up. (Pad icon: Front, down and diagonal)
Super Smash Bros. for Wii UAn ultra-powerful jumping uppercut. Move the Control Stick as shown to power it up.
(Stick icon: Front, down and diagonal) "
  1. Shoryuken: Default

Like the other DLC characters, Ryu currently lacks custom move variations.

Origin

Ryu executes a Shoryuken on Ken in the arcade version of Street Fighter II

The Shoryuken is one of the special moves used by Ryu, Ken, and various other characters in the Street Fighter series. It is a rising uppercut, involving the user jumping off the floor with a fist raised and a full body spin. Ryu's Shoryuken hits only once, and knocks the opponent down.

Trivia

  • The in-game tip mentioning the Input Shoryuken's difficulty to be performed (seen above) uses some slight wordplay: The final three words in the tip, "SURE YOU CAN!", sound like Shoryuken when spoken quickly.