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Sheik (SSBU)/Neutral attack/Infinite

< Sheik (SSBU)‎ | Neutral attack
Revision as of 12:52, July 30, 2020 by Raul Retana (talk | contribs) (Added hitstun/shieldstun)
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Hitbox visualization showing Sheik's rapid jab.
Hitbox visualization showing Sheik's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.3% 0   Standard 12 15 0   2.5 handl 1.0 to -3.0 0.0 0.0 0.5× 0.4× 0%               Slash   All All             +2 frames 9x
1 0 0 0.3% 0   Standard 12 15 0   4.5 top 0.0 8.0 13.0 to 7.0 0.5× 0.4× 0%               Slash   All All             +2 frames 9x
Rapid jab finisher
0 0 0 2.0% 0   Standard 60 132 0   3.0 armr -3.8 0.0 -1.5 2.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 60 132 0   3.2 armr -1.1 0.0 -1.5 2.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Standard 60 132 0   3.2 armr 2.3 0.0 -1.5 2.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 5-6
Interruptible 36
Animation length 52
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible