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Sheik (SSB4)/Up aerial: Difference between revisions

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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 4 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0...)
 
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{{competitive expertise}}
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Revision as of 13:39, January 26, 2017

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Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 0 AngleIcon90.png 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
1 0 1% 0 Autolink angle (366) 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 4% 0 AngleIcon80.png 50 138 0 7.0 5 5.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png