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Scar Jump: Difference between revisions

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[[File:Scar Jump.gif|200px|thumb|right|American Smasher Scar performs the classic version of the Scar Jump. Note the Wall Jump animation is canceled with the [[Knee Smash]] and is performed twice, with the second one connecting.]]
[[File:Scar Jump.gif|200px|thumb|right|American Smasher Scar performs the classic version of the Scar Jump. Note the Wall Jump animation is canceled with the [[Knee Smash]] and is performed twice, with the second one connecting.]]
The '''Scar Jump''', also called the '''Scar Hop''', is a variant of the [[Wall Jump]] wherein the jumping animation of the wall jump is canceled by another action, usually an [[aerial]]. True to its name, this technique was invented and popularized by the famed American [[Captain Falcon (SSBM)|Captain Falcon]] main, [[Smasher:Scar|Scar]]. Normal Wall Jumping leaves the player in a lengthy jumping animation and thus, vulnerable to [[edgeguarding]]. While somewhat situational in competitive play, Scar jumping allows opponents to attack immediately after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by [[Captain Falcon]] due to him having arguably the best options after wall jumping, notably the [[Knee Smash]].
The '''Scar Jump''', also called the '''Scar Hop''', is a variant of the [[Wall Jump]] wherein the jumping animation of the wall jump is canceled by another action, usually an [[aerial]]. True to its name, this technique was invented and popularized by the famed American [[Captain Falcon (SSBM)|Captain Falcon]] main, [[Smasher:Scar|Scar]]. Normal Wall Jumping leaves the player in a lengthy jumping animation and thus, vulnerable to [[edgeguarding]]. While somewhat situational in competitive play, Scar jumping allows opponents to attack immediately after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by [[Captain Falcon]] due to him having arguably the best options after wall jumping, notably the [[Knee Smash]].
[[Category:Captain Falcon (SSBM)]]
[[Category:Techniques]]

Revision as of 20:22, August 28, 2015

American Smasher Scar performs the classic version of the Scar Jump. Note the Wall Jump animation is canceled with the Knee Smash and is performed twice, with the second one connecting.

The Scar Jump, also called the Scar Hop, is a variant of the Wall Jump wherein the jumping animation of the wall jump is canceled by another action, usually an aerial. True to its name, this technique was invented and popularized by the famed American Captain Falcon main, Scar. Normal Wall Jumping leaves the player in a lengthy jumping animation and thus, vulnerable to edgeguarding. While somewhat situational in competitive play, Scar jumping allows opponents to attack immediately after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by Captain Falcon due to him having arguably the best options after wall jumping, notably the Knee Smash.