This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Screw Attack (move).
Samus using her up special, Screw Attack.

Overview

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Hitboxes

Grounded

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 2% 3   120 0 1 100 0 0 -30 140           Kick
1 0 2% 3   120 0 1 100 0 0 -30 -140           Kick
2 0 2% 3   110 0 1 100 0 0 330 140           Kick
3 0 2% 3   110 0 1 100 0 0 330 -140           Kick
Hits 2-4
0 0 1% 3   110 0 1 90 0 0 -80 110           Kick
1 0 1% 3   110 0 1 90 0 0 -80 -110           Kick
2 0 1% 3   70 0 1 90 0 0 310 110           Kick
3 0 1% 3   70 0 1 90 0 0 310 -110           Kick
Hits 5-14
0 0 1% 3   20 0 1 70 0 0 290 100           Kick
1 0 1% 3   20 0 1 70 0 0 290 -100           Kick
2 0 1% 3   50 0 1 70 0 0 10 100           Kick
3 0 1% 3   50 0 1 70 0 0 10 -100           Kick
Hit 15
0 0 1% 3   0 100 80 200 0 0 100 0           Kick

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-13
0 0 1% 3   20 0 1 80 0 0 290 150           Kick
1 0 1% 3   20 0 1 80 0 0 290 -150           Kick
2 0 1% 3   50 0 1 80 0 0 10 150           Kick
3 0 1% 3   50 0 1 80 0 0 10 -150           Kick
Hit 14
0 0 1% 3   0 100 80 200 0 0 100 0           Kick

Timing

Grounded

Invincibility (NTSC-U/PAL) 1-5
Invincibility (NTSC-J) 1-11
Hit 1 4-5
Hits 2-4 6-7, 8-9, 10-11
Hits 5-14 12-13, 14-15, 16-17, 18-19, 20-21, 22-23, 24-25, 26-27, 28-29, 30-31
Hit 15 32-33
Animation length 49
Hitboxes                                                                                                   
Hurtboxes (NTSC-U/PAL)                                                                                                   
Hurtboxes (NTSC-J)                                                                                                   

Aerial

Invincibility 1-3
Hits 1-13 4-5, 6-7, 8-9, 10-11, 12-13, 14-15, 16-17, 18-19, 20-21, 22-23, 24-25, 26-27, 28-29,
Hit 14 30-31
Animation length 47
                                                                                             
                                                                                             

Landing lag

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible