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SD card: Difference between revisions

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m (→‎Use in hacking: slightly less clunky wording)
(I just wanted to add italics to Project M, then I wanted to change the first sentence, then I wanted to change another sentence, and then another, and then another.... Unfortunately, I haven't hacked my 3DS, so I can't help there.)
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[[File:SDcard.JPG|thumb|A SanDisk 2 gigabyte SD card.]]
[[File:SDcard.JPG|thumb|A SanDisk 2 gigabyte SD card.]]
{{art-wikipedia|Secure Digital}}
{{art-wikipedia|Secure Digital}}
'''Secure Digital cards''', more commonly referred to as '''SD cards''', are a digital storage medium. Initially primarily used for digital cameras, the media has since attained widespread use as a storage medium, and it has since been used on the [[Wii]], [[DSi]], [[3DS]], and [[Wii U]] as a method of storage expansion.
'''Secure Digital cards''', more commonly referred to as '''SD cards''', are a digital, flash-based storage medium. Initially intended for digital cameras, SD cards have attained widespread use as a storage medium, and it has since been used on various Nintendo consoles as an alternate storage device.  


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Standard save data for ''Brawl'' is not saved to SD cards, and instead, is stored on the Wii's own flash-based memory. SD cards, however, can be used to save [[snapshots]], [[custom stages]] and [[replays]] from the [[Vault]] in order to be used or otherwise transferred on other Wii consoles. Of note is that because of the timing of the release of ''Brawl'', the game does not support SDHC cards, a special type of SD card that supports over 2 gigabytes of data; while the Wii was later updated to take advantage of these cards, ''Brawl'' itself cannot be natively updated to do so.
The Wii has a single SD card slot on it, with the console being able to write some data and software onto SD cards. The Wii only supported SD cards no larger than 2 gigabytes on launch, but later firmware updates allowed it to read SDHC cards, SD cards that can support over 2 gigabytes of data.
 
Standard save data for ''Brawl'' is not saved to SD cards, and instead, is stored on the Wii's own flash-based memory. SD cards, however, can be used to save [[snapshots]], [[custom stages]] and [[replays]] from the [[Vault]] in order to be used or transferred on other Wii consoles. ''Brawl'' only supports SD cards that can support no more than 2 gigabytes of data, as it was released before the Wii could take advantage of SDHC cards and the game itself could not be patched in light of this; the use of [[hack]]s, however, can force ''Brawl'' to read SDHC cards.
 
===Use in hacking===
===Use in hacking===
Through the use of [[Smash Stack|an exploit]] in ''Brawl''{{'}}s [[Stage Builder]], it is possible to load customised or otherwise hacked data from an SD card. In addition to allowing for the download of [[The Homebrew Channel]], this also allows for the loading of [[file replacement|replacement files]], as well as gameplay mods such as [[Project M]] and [[Balanced Brawl]]. Through the use of the Riivolution patcher program or a certain Ocarina code, it is also possible to force ''Brawl'' to read SDHC cards.
Through the use of [[Smash Stack|an exploit]] in ''Brawl''{{'}}s [[Stage Builder]], it is possible to load customised or otherwise hacked data from an SD card. In addition to allowing for the download of [[The Homebrew Channel]], this also allows for the loading of [[file replacement|replacement files]], as well as gameplay mods such as ''[[Project M]]''and ''[[Balanced Brawl]]''. Through the use of other hacks, it is also possible to force ''Brawl'' to read SDHC cards.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Nintendo 3DS has the ability to save downloaded software and various other types of data to an SD card, and the console even comes packaged with an SD card; the 3DS comes with a two gigabyte SD card, while the later 3DS XL and 2DS include a four gigabyte card. However, the New Nintendo 3DS and New Nintendo 3DS XL do not use an SD card; they now require a microSD card. In {{for3ds}}, various types of data are saved to the Nintendo 3DS's SD card rather than its internal memory. Save data takes up 48 "blocks" of memory (or 6 megabytes), and [[List of updates (SSB4-3DS)|the game's updates]] also take up varying amounts of space, with version 1.0.5 requiring 1010 blocks (or about 126.25 megabytes). Additionally, if the game is digitally downloaded via the Nintendo eShop, then all of the game's data is saved to the SD card. [[Snapshots]] also returned for ''Super Smash Bros. 4'' and are also saved to the SD card, though they can be transferred to the Nintendo 3DS's internal memory if they are accessed via the Nintendo 3DS Camera application.
===In {{for3ds}}==
The Nintendo 3DS has the ability to save downloaded software and various other types of data to an SD card, and all iterations of the console come packaged with an SD card of some sort; the 3DS includes a two gigabyte SD card, the 3DS XL and 2DS include a four gigabyte card, and the New Nintendo 3DS and New Nintendo 3DS XL include a four gigabyte microSD card.  
 
In {{for3ds}}, various types of data are saved to the Nintendo 3DS's SD card rather than its internal memory. Save data takes up 48 "blocks" of memory (or 6 megabytes), and [[List of updates (SSB4-3DS)|the game's updates]] also take up varying amounts of space, with version 1.0.5 requiring 1010 blocks (or about 126.25 megabytes). Additionally, if the game is digitally downloaded via the Nintendo eShop, then all of the game's data is saved to the SD card. [[Snapshots]] also returned for ''Super Smash Bros. 4'' and are also saved to the SD card, though they can be transferred to the Nintendo 3DS's internal memory if they are accessed via the Nintendo 3DS Camera application.


The Wii U version requires an SD card to take snapshots. Note that {{forwiiu}} is the only game on the Wii U that has any functionality with a SD card.
==In {{forwiiu}}==
The Wii U also features an SD card slot, with {{forwiiu}} requiring an SD card to capture and save snapshots. ''Smash 4'' is uniquely the only Wii U game that can take advantage of the console's SD card slot. If run on a Wii U, ''Brawl'' also features full compatibility with SD cards.


===Use in hacking===
===Use in hacking===

Revision as of 21:37, June 4, 2017

A SanDisk 2 gigabyte SD card.

Secure Digital cards, more commonly referred to as SD cards, are a digital, flash-based storage medium. Initially intended for digital cameras, SD cards have attained widespread use as a storage medium, and it has since been used on various Nintendo consoles as an alternate storage device.

In Super Smash Bros. Brawl

The Wii has a single SD card slot on it, with the console being able to write some data and software onto SD cards. The Wii only supported SD cards no larger than 2 gigabytes on launch, but later firmware updates allowed it to read SDHC cards, SD cards that can support over 2 gigabytes of data.

Standard save data for Brawl is not saved to SD cards, and instead, is stored on the Wii's own flash-based memory. SD cards, however, can be used to save snapshots, custom stages and replays from the Vault in order to be used or transferred on other Wii consoles. Brawl only supports SD cards that can support no more than 2 gigabytes of data, as it was released before the Wii could take advantage of SDHC cards and the game itself could not be patched in light of this; the use of hacks, however, can force Brawl to read SDHC cards.

Use in hacking

Through the use of an exploit in Brawl's Stage Builder, it is possible to load customised or otherwise hacked data from an SD card. In addition to allowing for the download of The Homebrew Channel, this also allows for the loading of replacement files, as well as gameplay mods such as Project Mand Balanced Brawl. Through the use of other hacks, it is also possible to force Brawl to read SDHC cards.

In Super Smash Bros. 4

=In Super Smash Bros. for Nintendo 3DS

The Nintendo 3DS has the ability to save downloaded software and various other types of data to an SD card, and all iterations of the console come packaged with an SD card of some sort; the 3DS includes a two gigabyte SD card, the 3DS XL and 2DS include a four gigabyte card, and the New Nintendo 3DS and New Nintendo 3DS XL include a four gigabyte microSD card.

In Super Smash Bros. for Nintendo 3DS, various types of data are saved to the Nintendo 3DS's SD card rather than its internal memory. Save data takes up 48 "blocks" of memory (or 6 megabytes), and the game's updates also take up varying amounts of space, with version 1.0.5 requiring 1010 blocks (or about 126.25 megabytes). Additionally, if the game is digitally downloaded via the Nintendo eShop, then all of the game's data is saved to the SD card. Snapshots also returned for Super Smash Bros. 4 and are also saved to the SD card, though they can be transferred to the Nintendo 3DS's internal memory if they are accessed via the Nintendo 3DS Camera application.

In Super Smash Bros. for Wii U

The Wii U also features an SD card slot, with Super Smash Bros. for Wii U requiring an SD card to capture and save snapshots. Smash 4 is uniquely the only Wii U game that can take advantage of the console's SD card slot. If run on a Wii U, Brawl also features full compatibility with SD cards.

Use in hacking

An icon for denoting incomplete things.

A SD card can be used to hack a Wii U in the latest firmware version of 5.5.1. It revolves around exploiting the console's network connectivity through the internet browser. By using a xampp server to stream critical data to a website via one's IP address, it essentially forces the Wii U to recognize anything stored on the SD card as game update data upon the boot up of said game. Once either the game is closed out, the console is turned off, or the SD card is removed, everything returns to as it was before.[1]

See also