Roy (SSB4)/Neutral attack: Difference between revisions

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m (you are understandably fooled by the data structure; when stretch is given, i40 does not exist)
m (→‎Hitbox properties: We don't have images for those! rounded angle 62 to 60 and 38 to 40)
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|ks=32

Revision as of 15:16, August 6, 2015

Overview

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Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages.

Hitbox properties

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7.5% 0 AngleIcon60.png Standard 60 40 0 3.5 0 0.0 10 7 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 10 5.5
1 1002 0 7.5% 0 AngleIcon60.png Standard 60 40 0 3.8 0 0.0 0.0 1.7 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 1002 0 4.8% 0 AngleIcon40.png Standard 60 32 0 3.5 0 0.0 0.0 8.4 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

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All data is measured in frames.

Phase Length
Startup 4
Hitbox Active 3
Endlag 15