Roy (SSB4)/Neutral attack: Difference between revisions

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m (you are understandably fooled by the data structure; when stretch is given, i40 does not exist)
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[[File:RoyJabSSB4.gif|thumb|270px|Hitbox visualization showing Roy's neutral attack.]]
==Overview==
==Overview==
{{competitive expertise}}
{{SSB4|Roy}}'s neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages, and other moves like neutral aerial and Blazer at higher percentages, depending on the opponent's DI. Roy's neutral attack is a pivotal part to his metagame as its angle allows for easy follow-ups and comes out very quick. If a well spaced aerial is followed with it, the aerial is usually safe due to the speed beating the opponent's punish option. On some fastfallers, downthrow-jab-regrab can work at low percents, among other possible setups.
{{SSB4|Roy}}'s neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages.


==Hitbox properties==
==Hitboxes==
{{SSB4HitboxTableHeader
{{SSB4HitboxTableHeader}}
|special=y
{{SSB4HitboxTableRow
}}
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|damage=7.5%
|damage=7.5%
Line 14: Line 12:
|ks=40
|ks=40
|fkv=0
|fkv=0
|r=3.5
|r=3.7
|bn=0
|bn=0
|ypos=10
|ypos=10
|zpos=7
|zpos=7.0 to 5.5
|trip=0
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|ff=1.3
|ff=1.3
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Slash
|sfx=Slash
|i24=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|i32=0
|i33=0
|i35=0
|i36=0
|i37=0
|i38=0
|i39=0
|i40= 
|ystretch=10
|zstretch=5.5
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 59: Line 39:
|effect=Slash
|effect=Slash
|ff=1.3
|ff=1.3
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Slash
|sfx=Slash
|expand=y
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 79: Line 58:
|effect=Slash
|effect=Slash
|ff=0.7
|ff=0.7
|i17=t
|rebound=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
|expand=y
}}
}}
|}
|}


==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
All data is measured in [[frame]]s.
!Hitboxes
{| class="wikitable"
|5-7
|-
|-
! Phase !! Length
!Interruptible
|23
|-
|-
| Startup || 4
!Animation length
|-
|39
| Hitbox Active || 3
|-
| Endlag || 15
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavRoy|g=SSB4}}
{{MvSubNavRoy|g=SSB4}}
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 17:19, August 3, 2020

Hitbox visualization showing Roy's neutral attack.

Overview[edit]

Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages, and other moves like neutral aerial and Blazer at higher percentages, depending on the opponent's DI. Roy's neutral attack is a pivotal part to his metagame as its angle allows for easy follow-ups and comes out very quick. If a well spaced aerial is followed with it, the aerial is usually safe due to the speed beating the opponent's punish option. On some fastfallers, downthrow-jab-regrab can work at low percents, among other possible setups.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.5% 0 AngleIcon62.png 60 40 0 3.7 0 0.0 10 7.0 to 5.5 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 1002 7.5% 0 AngleIcon62.png 60 40 0 3.8 0 0.0 0.0 1.7 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 1002 4.8% 0 AngleIcon38.png 60 32 0 3.5 0 0.0 0.0 8.4 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitboxes 5-7
Interruptible 23
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible