Roy (SSB4)/Neutral attack: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | |||
!Hitboxes | |||
{| class="wikitable" | |5-7 | ||
|- | |- | ||
! | !Interruptible | ||
|23 | |||
|- | |- | ||
!Animation length | |||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=15}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavRoy|g=SSB4}} | {{MvSubNavRoy|g=SSB4}} | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Revision as of 05:17, July 17, 2020
Overview
Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages, and other moves like neutral aerial and Blazer at higher percentages, depending on the opponent's DI. Roy's neutral attack is a pivotal part to his metagame as its angle allows for easy follow-ups and comes out very quick. If a well spaced aerial is followed with it, the aerial is usually safe due to the speed beating the opponent's punish option. On some fastfallers, downthrow-jab-regrab can work at low percents, among other possible setups.
Hitbox properties
Timing
Hitboxes | 5-7 |
---|---|
Interruptible | 23 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|