Roy (SSB4)/Forward throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Roy throws the opponent forward with a spin. Decent combo throw at higher percentages, being able to follow-up into neutral attack, forward tilt, dash attack and neutral aerial depending on the opponent's DI. It can also potentially start a tech chase if they don't react fast enough.
Throw data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 70 | 45 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 11.93 | 12.51 | 12.61 | 12.8 | 12.99 | 13.08 | 13.18 | 13.28 | 13.47 | 13.56 | 13.95 | 14.04 | 14.14 | 14.33 | 14.43 | 14.52 | 14.62 | 14.71 | 14.81 | 14.9 | 15 | 15.19 | 15.29 | 15.38 | 15.57 | 15.67 | 15.77 | 16.25 | 16.53 | 16.82 | 17.11 | 17.87 |
Interupptible | 25.21 | 26.49 | 26.7 | 27.12 | 27.55 | 27.76 | 27.97 | 28.18 | 28.61 | 28.82 | 29.67 | 29.88 | 30.09 | 30.52 | 30.73 | 30.94 | 31.15 | 31.36 | 31.58 | 31.79 | 32 | 32.42 | 32.64 | 32.85 | 33.27 | 33.48 | 33.7 | 34.76 | 35.39 | 36.03 | 36.67 | 38.36 |
Animation length | 29.9 | 31.42 | 31.67 | 32.18 | 32.68 | 32.94 | 33.19 | 33.44 | 33.95 | 34.2 | 35.22 | 35.47 | 35.72 | 36.23 | 36.48 | 36.73 | 36.99 | 37.24 | 37.49 | 37.75 | 38 | 38.51 | 38.76 | 39.01 | 39.52 | 39.77 | 40.03 | 41.29 | 42.05 | 42.81 | 43.57 | 45.59 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |