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R.O.B. (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ROBDTilt.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down tilt.]]
[[File:ROBDTilt.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down tilt.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.


==Hitboxes==
==Hitboxes==
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=5%
|damage=5%
|angle=361
|angle=361
|af=3
|bk=2
|bk=2
|ks=100
|ks=100
Line 20: Line 21:
|ypos=1.7
|ypos=1.7
|zpos=21.0
|zpos=21.0
|ystretch=7.0
|zstretch=9.0
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
Line 28: Line 31:
|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|3
|-
!Interruptible
|15
|-
!Animation length
|28
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavROB|g=SSB4}}
{{MvSubNavROB|g=SSB4}}
[[Category:R.O.B. (SSB4)]]
[[Category:R.O.B. (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]

Latest revision as of 02:35, April 13, 2022

Hitbox visualization showing R.O.B.'s down tilt.

Overview[edit]

R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 5% 0 Sakurai angle Forwards 2 100 0 3.4 0 0.0 1.7 21.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 7.0 9.0

Timing[edit]

Hitbox 3
Interruptible 15
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible