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Pokémon Change

Revision as of 08:32, July 16, 2011 by PSIWolf (talk | contribs)
Pokémon Change
Pokémon change cycle
The three available Pokemon that can be swapped out for one another. Counterclockwise: Squirtle, Ivysaur, Charizard.
User Pokémon Trainer
Universe Pokémon

Pokémon Change is Pokémon Trainer's down special move. It is one of only two moves that all three of the Trainer's Pokémon have in common (the other being Triple Finish). It switches between his three Pokémon - Charizard, Squirtle, and Ivysaur. If Charizard is currently in use, it will switch to Squirtle. If Squirtle is in use, it will switch to Ivysaur. If Ivysaur is in use, it will switch to Charizard. Using this move too little will result in the Pokémon's stamina being drained. Only one Pokémon needs be knocked out to score against Pokémon Trainer.

File:Change.jpg
Pokémon change in action

If one Pokémon is KO'd, Pokémon Trainer will summon the next Pokémon in the rotation to the revival platform. The Pokémon Change cannot be used again until the starting invincibility has worn off. To prevent taking advantage of recovery (like switching to Charizard to avoid being edgehogged with Ivysaur's recovery), Pokémon cannot be changed in midair.

While changing, there is a little time in which the Pokémon have invincibility frames. It can be used to "dodge" various attacks, most notably Final Smashes.

Notably, using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative. This includes super or mini size, Starman invincibility, metal form, Franklin Badges, Screw Attacks, etc. The exceptions to this rule are slowed-time, healing in progress, and Smash Ball readiness, which remains through the change. Any held item is immediately dropped.

Like Zelda's Transform, the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load).

Origin

While Pokémon Change isn't necessarily an official term in the Pokémon universe, it does describe the act of switching a Pokémon in mid-battle.

Stamina

 
All three Pokémon's idle animations in prime condition and fatigued condition

Stamina is a measure of how much energy the Pokémon Trainer's Pokémon have.

At the start of a match, each Pokémon has 120 points of stamina. When a Pokémon is in battle, its stamina drops by one point every second. (This equates to about 2 minutes of stamina.) The Pokémon also loses a point of stamina for every attack it attempts. Once a Pokémon's stamina drops to 36 (that is, 30% of its maximum), its standing animation switches to signal fatigue. When the Pokémon's stamina reaches 0, its attacks drop in damage and knockback. Pokémon regain 2 points of stamina per second when not being used, and all Pokémon are restored to 120 (the maximum) when any one of them is KO'd.

In the Subspace Emissary, the stamina stat is removed, allowing prolonged usage of one Pokémon, especially before Ivysaur is captured.

This can be completely removed by hacking the rotation after being KO'd.

Trivia

  • With very precise timing, Pokémon Change could be used to avoid all three of Tabuu's Off-Waves.
  • In Pokémon FireRed & LeafGreen, the Pokémon Trainers Poké Balls are in the his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to a Poké Ball comes out the left side and the one he's calling back goes to the right.
  • If Pokémon Change is used in Subspace Emissary before Ivysaur is catched, the Pokémon Trainer will just stare down at his Poké Ball.