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Pit (SSBU)/Down aerial: Difference between revisions

m (type rename: bow -> sacred)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 23: Line 26:
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
|g=f
|a=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 42: Line 45:
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
|a=f
|g=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 62: Line 65:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 118: Line 121:
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initital autocancel
!Initial autocancel
|1-6
|1-6
|-
|-
!Hitboxes (clean, late)
!Clean hit
|10, 11-12
|10
|-
!Late hit
|11-12
|-
|-
!Ending autocancel
!Ending autocancel
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{|class="wikitable"
{|class="wikitable"
!Interruptible
!Interruptible
|15
|13
|-
|-
!Animation length
!Animation length
|50
|32
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=36}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 23:07, July 14, 2022

Hitbox visualization showing Pit's down aerial.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 0 80 0   4.0 top 0.0 -4.0 to -6.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 10 80 0   4.0 top 0.0 -4.0 to -6.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 -8.8 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% 0   Standard 50 80 0   6.0 top 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 8.8 1.0× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 -8.8 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-6
Clean hit 10
Late hit 11-12
Ending autocancel 36-
Interruptible 37
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 13
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible