Pikmin Throw: Difference between revisions

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'''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things.
[[Image:Pikmin 080111i-l.jpg|right|thumb]]
'''Pikmin Chain''' is [[Pikmin & Olimar (SSBB)|Pikmin & Olimar]]'s [[Side Special Move]]. [[Captain Olimar]] throws a [[Pikmin (species)|Pikmin]] at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage, similar to the effects opf [[lip's stick]] Exactly how this move functions is unknown, but different Pikmin have different effects when thrown, such as additional throwing damage from a blue Pikmin, and a curved trajectory from a yellow Pikmin.


[[Image:Pikmin_080111i.jpg]]
In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them.
 
{{Pikmin Brawl}}
==Colors==
[[Category:Attacks]]
 
[[Category:Special Attacks]]
*Red: have high attack power; attacks imbued with incendiary properties
[[Category:Pikmin universe]]
 
*Yellow: Large range of attack; when thrown, soars in an arch; attacks imbued with electrical properties.
 
*Blue: strong when thrown; lightly more durable than average
 
*Purple: Doesn’t fly far when thrown; high attack power; slams into enemies instead of latching on when thrown
 
*White: light and weak; When latched onto opponent, poison does additional damage
 
[[Category:Side B moves]]

Revision as of 18:24, January 17, 2008

Pikmin Chain is Pikmin & Olimar's Side Special Move. Captain Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage, similar to the effects opf lip's stick Exactly how this move functions is unknown, but different Pikmin have different effects when thrown, such as additional throwing damage from a blue Pikmin, and a curved trajectory from a yellow Pikmin.

In Pikmin, if Olimar wasn't able to direct the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Template:Pikmin Brawl