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Pikachu (SSB)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-smash.]]
[[File:Pikachu Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-smash.]]
Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when [[fresh]] and powerful vertical knockback. This is similar to {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up smash}} but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with [[Thunder]] which can KO opponents once the up smash gets them near the upper line. This technique, known as "[[Thunderspiking]]", allows Pikachu to KO characters 20%-30% quicker. An easy but effective way to reach the up smash -> Thunderspike combo is with a barrage of {{mvsub|Pikachu|SSB|up tilt}}s, which can be done as a [[0-death]] combo. Additionally, hitting with the move when Pikachu isn't facing the opponent does weak knockback and about halved damage that can [[juggle]] and chain into itself at high percentages, as well as being able to combo into an aerial.
Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when [[fresh]] and powerful vertical knockback. This is similar to {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up smash}} but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with [[Thunder]] which can KO opponents once the up smash gets them near the upper line. This technique, known as "[[Thunderspiking]]", allows Pikachu to KO characters 20%-30% quicker. An easy but effective way to reach the up smash -> Thunderspike combo is with a barrage of {{mvsub|Pikachu|SSB|up tilt}}s, which can be done as a [[0-death]] combo. Additionally, hitting with the move when Pikachu isn't facing the opponent, or with the tip of Pikachu's tail when the opponent is directly above it, does weak knockback and about halved damage that can [[juggle]] and chain into itself at high percentages, as well as being able to combo into an aerial or the strong hitbox of the up smash.


==Hitboxes==
==Hitboxes==

Revision as of 14:49, September 28, 2013

Overview

The hitbox of Pikachu's u-smash in Smash 64.
The hitbox of Pikachu's u-smash.

Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when fresh and powerful vertical knockback. This is similar to Captain Falcon's up smash but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with Thunder which can KO opponents once the up smash gets them near the upper line. This technique, known as "Thunderspiking", allows Pikachu to KO characters 20%-30% quicker. An easy but effective way to reach the up smash -> Thunderspike combo is with a barrage of up tilts, which can be done as a 0-death combo. Additionally, hitting with the move when Pikachu isn't facing the opponent, or with the tip of Pikachu's tail when the opponent is directly above it, does weak knockback and about halved damage that can juggle and chain into itself at high percentages, as well as being able to combo into an aerial or the strong hitbox of the up smash.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean
0 0 18% 0 AngleIcon95.png 40 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon95.png 40 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon90.png 10 100 0 100 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 10 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Clean hit 10-12
Late hit 13-18
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change