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Peach (SSBB)/Neutral aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== thumb|Clean hit of Peach's neutral aerial File:PeachSSBBNair(latestart).png|thumb|Late hit of Peach's neutral a...)
 
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[[File:PeachSSBBNair(latestart).png|thumb|Late hit of Peach's neutral aerial]]
[[File:PeachSSBBNair(latestart).png|thumb|Late hit of Peach's neutral aerial]]
[[File:PeachSSBBNair(lateend).png|thumb|]]
[[File:PeachSSBBNair(lateend).png|thumb|]]
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial makes it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage.
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage.


==Hitboxes==
==Hitboxes==

Revision as of 07:57, December 29, 2019

Overview

Clean hit of Peach's neutral aerial
Late hit of Peach's neutral aerial
PeachSSBBNair(lateend).png

Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful out of shield option and combo breaker due to its extremely fast startup (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent edgeguarding move although its KO potential is not anything extreme (KOes Mario at 151% at the center of Final Destination). It can also lead into her ground moves when landing with it and if she connects the clean hit while floating, Peach can cancel the float and land the late hit which can deal up to 23% damage.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 13% 0 Sakurai angle 20 90 0 2.88 92 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 13% 0 Sakurai angle 20 90 0 2.88 63 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 13% 0 Sakurai angle 20 90 0 4.32 7 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
Late
0 0 10% 0 Sakurai angle 0 100 0 4.32 95 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 10% 0 Sakurai angle 0 100 0 4.32 63 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 9% 0 Sakurai angle 0 100 0 2.88 7 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified

Timing

Attack

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-23
Ending autocancel 36-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 11
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel