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Parry (Yoshi): Difference between revisions

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The '''Parry''' refers to many different forms of [[Yoshi]]-specific [[technique]]s that refer to using [[shield]]s or other forms of defenses generated due to Yoshi's different [[midair jump|double jump]] and shield properties. The techniques vary from game to game.
The '''Parry''' refers to many different forms of [[Yoshi]]-specific [[technique]]s that refer to using [[shield]]s or other forms of defenses generated due to Yoshi's different [[midair jump|double jump]] and shield properties. The techniques vary from game to game.
*[[Double Jump Cancel Counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]].
*[[Double jump cancel counter]]: All three [[Super Smash Bros. (series)|''Super Smash Bros.'' games]].
*Light Shield Counter (''[[Super Smash Bros. Melee]]'' only): [[Yoshi (SSBM)|Yoshi]] has a specific property that once he [[perfect shield]]s one move, he can immediately perfect shield another move that connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as [[Kirby (SSBM)|Kirby's]] [[down aerial]] , the shield eventually turns white from the multiple power shields.
*Light shield counter (''[[Super Smash Bros. Melee]]'' only): [[Yoshi (SSBM)|Yoshi]] has a specific property that once he [[perfect shield]]s one move, he can immediately perfect shield another move that connects right afterward by continuously light shielding. If this is done with a move that has multiple hits, such as [[Kirby (SSBM)|Kirby's]] [[down aerial]] , the shield eventually turns white from the multiple power shields.
*Shield counter (''[[Super Smash Bros.]]'' and ''Melee'' only): By shielding at the precise [[frame]] a move hits, Yoshi can drop his shield instantly and attack.
*Shield counter (''[[Super Smash Bros.]]'' and ''Melee'' only): By shielding at the precise [[frame]] a move hits, Yoshi can drop his shield instantly and attack.



Revision as of 00:27, September 4, 2012

The Parry refers to many different forms of Yoshi-specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game.