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Pac-Man (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{{technical data}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the [[Fire Hydrant]]'s water.
Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the [[Fire Hydrant]]'s water.


==Hitboxes==
==Hitboxes==
{{technical data}}
 
===Throw===
 
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|-
| Throw || 1.5% (hits 1-3), 6% (launch) || 45° || 60 || 55 || || No
|Throw||6%||45||60||55||0||No
|}
 
===Collateral===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=361
|bk=0
|ks=100
|fkv=40
|r=5.0
|bn=0
|xpos=0.0
|ypos=5.0
|zpos=0.0
|clang=f
|rebound=f
|effect=Slash
|type=Head
|sdi=1.0
|ff=1.4
|trip=0
|sfx=Punch
|slvl=S
}}
|}
|}


{{MvSubNavPac-Man}}
{{MvSubNavPac-Man}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 12:39, October 20, 2017

Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Overview

Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the Fire Hydrant's water.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 6% 45 60 55 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 Sakurai angle 0 100 40 5.0 0 0.0 5.0 0.0 1.0x 1.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Head).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png