Hitbox visualization showing Ness's up aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up air autocancels earlier.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 2 2.5% 0   Forward 0 100 30   5.5 handr 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 2 2.5% 0   Forward 0 100 30   3.5 handr -2.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Final hit
0 0 2 5.0% 0   Forward 40 180 0   6.5 shoulderr 3.0 to 5.0 0.0 0.0 1.5× 1.0× 0%               Magic   All All            
1 0 2 5.0% 0   Forward 40 180 0   3.5 handr -3.0 0.0 1.0 1.5× 1.0× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-7
Multihits 8-14 (rehit rate: 2)
Final hit 15-16
Ending autocancel 34-
Interruptible 34
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Interruptible 9
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 2 like the multi-hits. However, as it lasts exactly 2 frames, it can still only hit once.