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Ness (SSB4)/Side special/Default: Difference between revisions

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==Hitboxes==
==Hitboxes==
Looping hit  
Looping hit  


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{{MvSubNavNess|g=SSB4}}
{{MvSubNavNess|g=SSB4}}

Latest revision as of 00:21, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see PK Fire.
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Hitboxes[edit]

Looping hit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First hit
0 0 4% 0 AngleIcon80.png 30 80 0 3.0 0 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsIndirect.png
Looping hit
0 0 2% 0 AngleIcon68.png 10 30 0 6.5 0 0.0 3.1 0.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Magic).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png
1 0 1% 0 AngleIcon68.png 10 30 0 4.5 0 0.0 9.6 0.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Magic).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png