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Mr. Game & Watch (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Mr. Game & Watch's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 25 22 0   3.8 top 0.0 5.0 6.0 1.5× 1.0× 0%               Fire   All All            
1 0 0 3.0% 0   Forward 20 15 0   4.3 top 0.0 5.2 13.0 1.5× 1.0× 0%               Fire   Fighter only All            
2 0 0 3.0% 0   Forward 20 15 0   4.3 top 0.0 5.2 13.0 1.5× 1.0× 0%               Fire   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since its initiation.

Hitboxes 4-5
Continuability Pressed repeatedly 6-15
Held on hit 8
Interruptible 16
Animation length 23
                                             
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible