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Monado Art Intangible Landing: Difference between revisions

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[[Category:Advanced techniques]] [[Category:Techniques]] [[Category:Techniques (SSB4)]][[Category:Techniques (SSBU)]]
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[[File:Monado_Art_Intangible_Landing.gif|300px|right|thumb|Demonstration of the MAIL technique.]]
[[File:Monado_Art_Intangible_Landing.gif|300px|right|thumb|Demonstration of the MAIL technique.]]
'''Monado Art Intangible Landing''' (or '''MAIL''') is an [[advanced technique]] in ''Smash 4'' and ''Ultimate'' that uses the activation of a Monado Art to give Shulk an intangible, lagless landing without any soft or hard landing lag. Performing this technique simply requires Shulk to perform MALLC out of an empty hop without moving. Applications include punishing shielding opponents (since they will tend to shield due to Shulk's aerial pressure) or phasing through anti-air attacks to land; the latter allows Shulk to put up his shield instantly.
'''Monado Art Intangible Landing''' (or '''MAIL''') is an [[advanced technique]] in ''Smash 4'' and ''Ultimate'' that uses the activation of a Monado Art to give Shulk an intangible, lagless landing without any soft or hard landing lag. Performing this technique simply requires Shulk to perform MALLC out of an empty hop without moving. Applications include punishing shielding opponents (since they will tend to shield due to Shulk's aerial pressure) or phasing through anti-air attacks to land; the latter allows Shulk to put up his shield instantly.
[[Category:Advanced techniques]] [[Category:Techniques]] [[Category:Techniques (SSB4)]][[Category:Techniques (SSBU)]]

Revision as of 10:10, March 19, 2020

Demonstration of the MAIL technique.

Monado Art Intangible Landing (or MAIL) is an advanced technique in Smash 4 and Ultimate that uses the activation of a Monado Art to give Shulk an intangible, lagless landing without any soft or hard landing lag. Performing this technique simply requires Shulk to perform MALLC out of an empty hop without moving. Applications include punishing shielding opponents (since they will tend to shield due to Shulk's aerial pressure) or phasing through anti-air attacks to land; the latter allows Shulk to put up his shield instantly.