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MonaDACUS: Difference between revisions

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(merge proposal, this one may be a bit sus though)
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{{merge|Monado Arts|See [[Talk:Monado_Arts#The_Monado_Arts_tech_pages_are_a_bit_much%2C_can_we_merge_them%3F|Talk:Monado Arts]], this one may be an exception given the JC USmash use though.}}
[[File:MonaDACUS.gif|500px|right|thumb|Demonstration of the MonaDACUS technique.]]
[[File:MonaDACUS.gif|500px|right|thumb|Demonstration of the MonaDACUS technique.]]
The '''MonaDACUS''' ('''Monado Deactivated Art Canceled Up Smash'''), previously referred to as the '''SABDJCUS''' ('''Speed Art Buffered Deactivation Jump Cancelled Up Smash''') is a ''Smash 4'' technique that acts similarly to the [[DACUS]] technique in ''Brawl'' (as referenced by the name), using the '''MABD''' technique. However, it is extremely situational and hence almost useless in actual play.
The '''MonaDACUS''' ('''Monado Deactivated Art Canceled Up Smash'''), previously referred to as the '''SABDJCUS''' ('''Speed Art Buffered Deactivation Jump Cancelled Up Smash''') is a ''Smash 4'' technique that acts similarly to the [[DACUS]] technique in ''Brawl'' (as referenced by the name), using the '''MABD''' technique. However, it is extremely situational and hence almost useless in actual play.

Revision as of 05:32, December 7, 2021

Merge.png It has been suggested that this article or section be merged with Monado Arts.
The reason given for the merge is: See Talk:Monado Arts, this one may be an exception given the JC USmash use though.. (Discuss)
Demonstration of the MonaDACUS technique.

The MonaDACUS (Monado Deactivated Art Canceled Up Smash), previously referred to as the SABDJCUS (Speed Art Buffered Deactivation Jump Cancelled Up Smash) is a Smash 4 technique that acts similarly to the DACUS technique in Brawl (as referenced by the name), using the MABD technique. However, it is extremely situational and hence almost useless in actual play.

In Ultimate, this technique was removed, since it relied on MABD to be performed (which has been patched out indirectly).

Explanation

By canceling out of the Speed Art during an animation where Shulk can buffer an Art deactivation, Shulk will keep his increased ground speed for a few frames while losing Speed's increased ground friction, allowing him to slide even further and punish opponents with a jump-canceled up smash. This helps Shulk hit opponents that he usually wouldn't be able to reach. As the technique also involves canceling the Speed Art, it also deals more damage compared to staying in Speed Art and up smashing, as Speed reduces damage output. It should be noted that this technique gains almost no distance without a jump-canceled up smash.

Trivia

  • The name for the MonaDACUS technique, "SABDJCUS", was a placeholder name for the technique created early in the Shulk community.[1] However, it quickly gained notoriety due to its sheer length, and became memetic within the Smash community especially when used to describe any of Shulk's advanced techniques.

Videos

The technique was originally discovered by Erico9001, and was further refined by Apathy.

See also