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Hitbox visualization showing Min Min's up tilt.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Left leg, clean
0 0 0 5.0% 0   Standard 75 100 0   3.5 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 75 100 0   3.5 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Standard 75 100 0   3.5 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Right leg, clean
3 0 0 5.0% 0   Standard 75 100 0   3.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
4 0 0 5.0% 0   Standard 75 100 0   3.5 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
5 0 0 7.0% 0   Standard 75 100 0   3.5 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Left leg, late
0 0 0 4.0% 0   Standard 70 105 0   3.5 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 70 105 0   3.5 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 70 105 0   3.5 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Right leg, late
3 0 0 4.0% 0   Standard 70 105 0   3.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
4 0 0 4.0% 0   Standard 70 105 0   3.5 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
5 0 0 6.0% 0   Standard 70 105 0   3.5 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Left leg (clean, late) 5-6, 7-11
Right leg (clean, late) 6-9, 10-15
Interruptible 42
Animation length 68
Left leg                                                                                                                                         
Right leg                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible