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Min Min (SSBU)/Down aerial

< Min Min (SSBU)
Revision as of 14:04, July 22, 2020 by Raul Retana (talk | contribs) (This is how it autocancels accoording to the scripts. No FSMs involved so I'm confident this is it)
Hitbox visualization showing Min Min's down aerial.
Hitbox visualization showing Min Min's down aerial, when landing.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 30 90 0   7.0 top 0.0 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 80 60 0   5.5 top 0.0 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 3.0% 0   Standard 60 120 0   6.0 top 0.0 5.0 6.5 to -6.5 0.5× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 15-18
Late hit 19-33
Ending autocancel 41-
Interruptible 55
Animation length 63
                                                                                                                             
                                                                                                                             

Landing lag

Hitbox 1-3
Interruptbile 26
Animation length 36
                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible