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Mii Swordfighter (SSBU)/Neutral special/Custom 2

< Mii Swordfighter (SSBU)‎ | Neutral special
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Hitbox visualization showing Mii Swordfighter's neutral special 3, Blurring Blade.
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OverviewEdit

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 0.8% 0   Forward 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   Fighter Only All            
1 0 0 0.8% 0   Forward 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 5
0 0 0 0.8% 1.0   Forward 0 100 21   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 8.0% 0   Forward 58 105 0   10.0 top 0.0 10.0 9.5 1.5× 1.0× 0%               Kick   All All            

Grounded ReversedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 0.8% 0   Forward 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   Fighter Only All            
1 0 0 0.8% 0   Forward 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 5
0 0 0 0.8% 1.0   Forward 0 100 21   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 8.0% 0   Forward 58 105 0   10.0 top 0.0 10.0 -10.0 1.5× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1 & 3
0 0 0 0.8% 0   Standard 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hits 2 & 4
0 0 0 0.8% 0   Standard 0 100 10   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 5
0 0 0 0.8% 1.0   Standard 0 100 20   4.0 haver 0.0 8.2 0.0 0.5× 1.0× 0%               Slash   All All            
0 0 0 0.8% 1.0   Standard 0 100 25   4.0 haver 0.0 -2.0 to 8.2 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 8.0% 0   Forward 58 105 0   11.0 top 0.0 10.0 9.5 1.5× 1.0× 0%               Kick   All All            

Aerial ReversedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1 & 3
0 0 0 0.8% 0   Standard 0 100 1   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hits 2 & 4
0 0 0 0.8% 0   Standard 0 100 10   3.2 haver 0.0 -2.0 to 9.0 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 5
0 0 0 0.8% 1.0   Standard 0 100 20   4.0 haver 0.0 8.2 0.0 0.5× 1.0× 0%               Slash   All All            
0 0 0 0.8% 1.0   Standard 0 100 25   4.0 haver 0.0 -2.0 to 8.2 0.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 8.0% 0   Forward 58 105 0   11.0 top 0.0 10.0 -9.5 1.5× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 11-12
Hits 1-5 17-18, 21-22, 25-26, 29-30, 33-34
Hit 6 44-45
Interruptible 85
Animation length 96
                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible