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Mii Swordfighter (SSBU)/Down special/Custom 1

Hitbox visualization showing Mii Swordfighter's down special 2, Reversal Slash.
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OverviewEdit

Changes from Mario's CapeEdit

  •   Reversal Slash has a completely different animation from Cape, where Swordfighter spins around and produces a spinning rainbow with its sword, that spins opponents and reflects projectiles.
  •   Reversal Slash has more startup (frame 12 → 16), with a shorter hitbox duration (3 frames → 2). Its total duration was also increased (FAF 36 → 37).
  •   It starts reflecting sooner and reflects for longer (frame 9-20 → frame 8-24). It's searchbox for projectiles also activates earlier and lasts longer (frame 6-8 → 4-7).
  •   It deals less damage (7 → 6) and shield damage (4 → 0).
  •   The hitboxes are bigger (7.5u/5u → 9u/6u), and the outer hitbox is placed further out (z offset: 9.7 → 13), increasing the move's range.
  •   The move stalls less in the air (gravity: 0.031 → 0.04), and doesn't stall at all on successive uses.
  •   The reflection box is bigger (6.5u → 7u).
  •   It is positioned lower (y offset: 6.5 → 6), and further out (z offset: 8 → 11).
  •   Reflected projectiles are stronger (damage multiplier: 1.5 → 1.8), faster (speed multiplier: 1 → 1.5) and last longer (lifespan multiplier: 0.75 → 1).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Forward 0 100 80   9.0 top 0.0 6.7 13.0 0.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Forward 0 100 80   6.0 top 0.0 6.7 5.0 0.0× 1.0× 0%               Slash   All All            

TimingEdit

While the move's reflector normally comes out on frame 8, it has a preemptive projectile detector starting on frame 4. If a projectile comes in contact with this detector, the move skips to frame 8 on the next frame, effectively cutting up to three frames of startup.

Hitboxes 16-17
Projectile detector 4-7
Reflection 8-24
Interruptible 37
Animation length 41
                                                                                 
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Reflect
 
Interruptible
 
Searchbox