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Mii Swordfighter (SSBU)/Back aerial

Hitbox visualization showing Mii Swordfighter's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 14.0% 0   Backward 10 100 0   2.5 top 0.0 9.5 -17.5 to -6.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Backward 10 100 0   2.1 top 0.0 7.5 -20.0 to -6.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 14.0% 0   Backward 10 100 0   2.5 top 0.0 9.5 -17.5 to -6.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 14.0% 0   Backward 10 100 0   2.5 top 0.0 9.2 to 15.0 -17.700001 to -10.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 14.0% 0   Backward 10 100 0   2.5 top 0.0 15.0 to 16.0 -10.0 to -3.0 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Early hit 10
Late hit 11
Ending autocancel 29-
Interruptible 38
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Interruptible 10
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible