Hitbox visualization for Mii Brawler's up tilt
Hitbox visualization showing Mii Brawler's up tilt.

OverviewEdit

Mii Brawler puts their entire body into a lengthy uppercut, sweeping the area directly in front of and above them. Up tilt acts as a general combo tool for Brawler at mid-percents and a niche kill confirm move at higher percents. Around 20% to 50% on most characters, the move can be comboed into and out of using a wealth of moves including their neutral and up aerials, leading to very damaging strings that give the opponent little time - if any - to escape. At higher percents, up tilt can be used to lead into Helicopter Kick or Thrust Uppercut, moves that kill reliably near the ledge and near the upper blast zone respectively, leading to potentially early KOs.

In addition, up tilt hits remarkably low, letting it connect with some fighters' ledge hanging animations.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 28 130 0   4.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 28 130 0   5.2 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5-12
Interruptible 30
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible