Hitbox visualization for Mii Brawler's up aerial
Hitbox visualization showing Mii Brawler's up aerial.

OverviewEdit

Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Standard 9 100 0   4.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 9 100 0   5.0 kneer 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initital autocancel 1
Hitboxes 6-10
Ending autocancel 23-
Interruptible 36
Animation length 52
                                                                                                       
                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible