Hitbox visualization for Mii Brawler's pummel
Hitbox visualization showing Mii Brawler's pummel.

OverviewEdit

Mii Brawler headbutts the opponent they've grabbed. It's damage output and recovery frames are typical of a normal pummel, and is useful for getting grabbed opponents into KO percentages for forward throw, or confirms from down throw into Helicopter Kick or Thrust Uppercut.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0   Forward 0 100 30   5.0 top 0.0 10.0 10.0 2.1× 1.0× 0%               Kick   All All            

TimingEdit

Hitbox 1
Interruptible 7
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible