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Mii Brawler (SSBU)/Neutral special/Custom 2

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Exploding Side Kick.
Hitbox visualization for Mii Brawler's Exploding Side Kick
Hitbox visualization showing Mii Brawler's Exploding Side Kick.

OverviewEdit

Mii brawler lifts its leg up, and charges for a bit before unleashing an exploding side kick. This move is a “bold” move, in a similar vein to Falcon Punch or Aymr. It has heavy startup, but huge power, meaning it is generally only used after a shield break or for hard reads. However, this move is a bit faster than the average bold move, has super armor, and deals heavy shield-stun, making it surprisingly safe on shield. The move can also be turned around during the charge. The super armor also makes it slightly safer for hard read scenarios. However, the moves high end-lag on whiff allows for easy punishes. Overall, as is typical for most bold moves, the move finds itself extremely situational due to its extremely slow start up forcing mii brawler to rely on correct predictions or shield breaks to connect. The move is Mii Brawler's least useful neutral special and one of their least useful moves overall.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 25.0% 0   Forward 40 80 0   4.0 legl 6.8 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 23.0% 0   Forward 40 80 0   3.0 legl -4.7 to -2.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Aerial
0 0 0 21.25% 0   Forward 40 80 0   4.0 legl 6.8 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 19.55% 0   Forward 40 80 0   3.0 legl -4.7 to -2.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Grounded reversed
0 0 0 28.0% 0   Forward 40 77 0   4.0 legl 6.8 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 26.0% 0   Forward 40 77 0   3.0 legl -4.7 to -2.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
Aerial reversed
0 0 0 23.8% 0   Forward 40 77 0   4.0 legl 6.8 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 22.1% 0   Forward 40 77 0   4.0 legl -4.7 to -2.2 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

RegularEdit

Super Armor 40-52
Turn around possible 9-30
Hitbox 50-52
Interruptible 80
Animation length 94
                                                                                                                                                                                           
                                                                                                                                                                                           
                                                                                                                                                                                           

ReversedEdit

Startup before staring to reverse must be added. Making the hitbox range from frame 52 to frame 73.

Turnaround 21
Super Armor 35-46
Hitbox 44-46
Interruptible 74
Animation length 83
                                                                                                                                                                     
                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
State change
 
Armour
 
Interruptible