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Mii Brawler (SSBU)/Neutral attack/Hit 1

< Mii Brawler (SSBU)‎ | Neutral attack
Revision as of 02:47, July 14, 2021 by Ultimate Toad (talk | contribs) (Who made this image absurdly huge? We don't need the image taking up more than half of the page, if people want to see it larger they can click on the image)
Hitbox visualization for Mii Brawler's jab 1
Hitbox visualization showing Mii Brawler's first jab.

Overview

Mii Brawler punches in front of themself. At frame 2, this is Mii Brawler's fastest move, and can be used in tandem with low-lag moves like Neutral Air to create difficult pressure situations for the opponent where they must guess if Brawler will continue the pressure with jab or grab, or back off. Jab can also jab lock, but is prone to whiffing opponents who lay very low on the floor when missing a tech.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.8% 0   Standard 25 25 0   1.6 top 0.0 7.5 4.5 1.8× 1.0× 0%               Punch   All All            
1 0 0 1.8% 0   Standard 25 25 0   1.6 top 0.0 7.5 7.0 1.8× 1.0× 0%               Punch   All All            
2 0 0 1.8% 0   Standard 20 15 0   1.8 top 0.0 7.5 10.0 1.8× 1.0× 0%               Punch   All All            
3 0 0 1.8% 0   Standard 20 15 0   1.8 top 0.0 7.5 10.0 1.8× 1.0× 0%               Punch   All All            

Timing

Hitboxes 2-3
Earliest continuable 5
Interruptible 16
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible