Hitbox visualization for Mewtwo's down tilt
Hitbox visualization showing Mewtwo's down tilt.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Down tilt's hitboxes have altered positions on frame 6 to reach more into the plane of gameplay, preventing it from missing characters completely during certain animations.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Standard 60 82 0   4.3 top 0.0 3.0 5.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.5% 0   Standard 65 84 0   3.8 top 0.0 1.5 13.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 60 70 0   3.2 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 60 82 0   4.3 s_tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.5% 0   Standard 65 84 0   3.8 s_tail5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 60 70 0   3.2 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes (early, late) 6, 7
Interruptible 24
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible