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Mewtwo down throw hurtbox and hitbox visualization
Hitbox visualization for Mewtwo's down throw

Overview

Update History

  8.0.0

  •   Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Forward 40 104 0   3.9 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
1 0 0 4.0% 0   Forward 40 105 0   3.1 s_tail5 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
2 0 0 4.0% 0   Forward 40 104 0   3.1 s_tail3 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.0%   Forward 65 50 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

Timing

Invincibility 1-18
Hitbox 16-17
Throw Release 18
Interruptible 42
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible