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Marth (SSBM)/Forward smash: Difference between revisions

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(Undid edit by Kadano: still need this as a sign to add hitbox data)
(Replaced the picture with a more helpful one. This time I’ll leave the removal of the sign to your judgment, Toomai.)
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==Overview==
==Overview==
[[File:Marth Forward Smash Hitbox Melee.gif|thumb|Hitbox duration of Marth's fsmash.]]
[[File:Fsmash_with_text.png|thumb|Hitbox data]]
Marth does a overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after {{SSBM|Pichu}}'s), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how {{SSBM|Fox}} has the best up smash and {{SSBB|Peach}} having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag, it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it has high power, very fast start-up, and great range.
Marth does a overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after {{SSBM|Pichu}}'s), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how {{SSBM|Fox}} has the best up smash and {{SSBB|Peach}} having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag, it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it has high power, very fast start-up, and great range.



Revision as of 18:36, July 18, 2013

Overview

Made this with Dolphin, Melee 1.0 and GIMP 2.
Hitbox data

Marth does a overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after Pichu's), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how Fox has the best up smash and Peach having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag, it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it has high power, very fast start-up, and great range.


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Timing

Charges between 3-4
Hitbox 10-13
Interruptible 48
Animation length 49