This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Super Jump Punch.


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OverviewEdit

Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the control stick: the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also wall jump nearing the apex of this move, which aids in his recovery.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0   0 100 130 7.4214 23 0.0 0.0 2.3436             Coin
1 0 5% 0   0 100 130 5.0778 32 0.0 0.0 0.0             Coin
Hits 2-5
0 0 1% 0   0 100 110 6.2496 23 0.0 0.0 3.1248             Coin
1 0 1% 0   0 100 150 5.0778 4 0.0 0.0 4.6872             Coin
Hits 6-9
0 0 1% 0   0 100 90 6.2496 23 0.0 0.0 3.1248             Coin
1 0 1% 0   0 100 120 5.0778 4 0.0 0.0 4.6872             Coin
Hit 10
0 0 3% 0   40 140 0 8.7885 23 0.0 0.0 0.0             Coin
1 0 3% 0   40 140 0 3.906 4 0.0 0.0 0.0             Coin

TimingEdit

AttackEdit

Intangibility 3-6
Hit 1 3-6
Hits 2-5 7-8, 9-10, 12-12, 13-14
Hit 6-9 15-16, 17-18, 19-20, 21-22
Hit 10 23-24
Animation length 37
                                                                         
                                                                         

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible