Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions
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Dr. Pain 99 (talk | contribs) m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.) |
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==Overview== | ==Overview== | ||
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab. | The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab. |
Revision as of 04:34, August 29, 2013
Overview
The second jab deals 1% less damage than the first jab, with negligibly more fixed knockback. It follows into the third hit of Mario's jab seamlessly, and can jab cancel into a tilt or down smash moderately well. It cannot jab lock however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Fist | 1035 | 0 | NA | NA | NA |
Arm | 967 | 0 | NA | NA | NA |
Body | 1194 | 0 | NA | NA | NA |
Hitboxes
Timing
Hitbox | 2-3 |
---|---|
Continuation window | 6-24 |
Auto-jab | 10 |
Animation length | 17 |
Interruptible | 19 |
Lag time |
Hitbox |
Continuable |
Interruptible |