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Lucas (SSBU)/Neutral attack/Hit 2

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Hitbox visualization showing Lucas's second jab.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 25 35 0   2.0 top 0.0 5.5 5.0 1.8× 1.0× 0%               Punch   All All             +2 frames
1 0 0 1.5% 0   Forward 20 28 0   2.2 top 0.0 6.0 8.0 1.8× 1.0× 0%               Punch   All All             +2 frames
2 0 0 1.5% 0   Forward 20 20 0   3.0 top 0.0 6.5 12.5 1.8× 1.0× 0%               Punch   All All             +2 frames

TimingEdit

Hitboxes 3
Continuability window 5-30
Interruptible 20
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible