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Hitbox visualization showing Lucas's grab aerial.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0   Standard 60 30 0   2.3 throw 0.0 0.0 -0.5 to -6.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 60 30 0   1.5 armr 3.5 to 8.5 -0.5 to 3.8 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 3.0% 0   Standard 40 30 0   1.5 throw 0.0 0.0 -0.5 to -6.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 40 30 0   1.5 armr 3.5 to 8.5 -0.5 to 3.8 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 40 30 0   1.5 throw 4.0 0.0 -0.5 to -6.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The tether recovery can be triggered on frame 7.

Clean hit 9-12
Late hit 13-21
Interruptible 52
Animation length 59
                                                                                                                     

Landing lagEdit

The move's landing animation only applies if Lucas lands during frames 10-29; otherwise, he uses his standard landing animation, but still experiences 8 frames of landing lag.

Interruptible 9
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible