List of updates (SSB4)/1.0.6 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→General: oops) |
(More SmashBoards info (Charizard's Up Throw is also said to be buffed, but I'm not 100% on this)) |
||
Line 12: | Line 12: | ||
*{{nerf|Up throw damage|10%|8%}} | *{{nerf|Up throw damage|10%|8%}} | ||
*{{nerf|Down throw damage|7%|6%}} | *{{nerf|Down throw damage|7%|6%}} | ||
=={{SSB4|Ganondorf}}== | |||
*{{buff|Jab damage|8%|10%}} | |||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
*{{buff|Down throw damage|6%|10%}} | *{{buff|Down throw damage|6%|10%}} | ||
*{{buff|[[Inhale]] can be canceled}} | *{{buff|[[Inhale]] can be canceled earlier.}} | ||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== | ||
*{{buff|Forward aerial damage|8.075%|~8.575%}} | *{{buff|Forward aerial damage|8.075%|~8.575%}} | ||
Line 25: | Line 27: | ||
*{{buff|Down tilt damage|6%|8%}} | *{{buff|Down tilt damage|6%|8%}} | ||
*{{buff|Neutral aerial damage|5%|8%}} | *{{buff|Neutral aerial damage|5%|8%}} | ||
=={{SSB4|Pac-Man}}== | |||
*{{change|The animation for grabbing is faster.}} | |||
=={{SSB4|R.O.B.}}== | |||
*{{nerf|Up throw does less knockback.}} | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
*{{nerf|Back aerial damage|10%|7%}} | *{{nerf|Back aerial damage|10%|7%}} | ||
=={{SSB4|Sonic}}== | |||
*{{nerf|Back throw does less knockback.}} | |||
==References== | ==References== | ||
[http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread] | [http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread] |
Revision as of 09:56, April 15, 2015
This is the list of known changes in version 1.0.6 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Charizard
- Flare Blitz recoil damage: 4% → 5%
Diddy Kong
- Up air damage: 8% → 6%
- Forward air damage: 12/10% → 10/8%
- Up throw damage: 10% → 8%
- Down throw damage: 7% → 6%
Ganondorf
- Jab damage: 8% → 10%
Kirby
- Down throw damage: 6% → 10%
- Inhale can be canceled earlier.
Lucina
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
Pac-Man
- The animation for grabbing is faster.
R.O.B.
- Up throw does less knockback.
Sheik
- Back aerial damage: 10% → 7%
Sonic
- Back throw does less knockback.