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Link (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LinkFTilt.gif|thumb|270px|Hitbox visualization showing Link's forward tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Link does an overhead strike with the Master Sword, similar to the standard vertical slash attack he performs while targeting or walking forward in most 3D ''Zelda'' games. It has KOing power, decent range and deals 13% damage, but has moderate lag. It is safe on shield if spaced correctly.
Link does an overhead strike with the Master Sword, similar to the standard vertical slash attack he performs while targeting or walking forward in most 3D ''Zelda'' games. Its somewhat slow startup is made up by its high damage (13%) and KOing power, and good range, but it also has moderate lag. It is safe on shield if spaced correctly.


==Hitboxes==
==Hitboxes==
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|ff=1.0
|ff=1.0
|clang=t
|clang=t
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
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|ff=1.0
|ff=1.0
|clang=t
|clang=t
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
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|ff=1.0
|ff=1.0
|clang=f
|clang=f
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
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|ff=1.0
|ff=1.0
|clang=f
|clang=f
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
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==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
|-
!Hitboxes
!Hitboxes
|15-19
|15-19
|-
!Tip hitbox
|16-19
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|?
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavLink|g=SSB4}}
 
{{MvSubNavLink}}
[[Category:Link (SSB4)]]
[[Category:Link (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 14:54, December 19, 2020

Hitbox visualization showing Link's forward tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Link does an overhead strike with the Master Sword, similar to the standard vertical slash attack he performs while targeting or walking forward in most 3D Zelda games. Its somewhat slow startup is made up by its high damage (13%) and KOing power, and good range, but it also has moderate lag. It is safe on shield if spaced correctly.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0 Sakurai angle 55 82 0 5.2 1001 6.2 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 13% 0 Sakurai angle 55 82 0 4.3 1001 0.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 13% 0 Sakurai angle 55 82 0 2.9 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 13% 0 Sakurai angle 55 82 0 2.1 20 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 15-19
Tip hitbox 16-19
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible